anodyne by the lines of code

Hey everyone! This isn’t quite a source code release (that won’t be for a while), but I recently had to send off the source code for a review (anodyne might be ported to 3DS!) so I thought it might be interesting to post these stats. line counts via cloc.exe. At least, I’m very interested in other peoples’ game structures myself, so I’d like to see more posts like this!This count is only what I had to write myself, it doesn’t include the flixel library (I made a few modifications to it but they are mostly minor). Doesn’t include CSV (level data), XML (entity data), or dialogue, extensions (steam code, controller extensions)And of course, doesn’t include the music, sound effects, TONS of tilesets and images, level data we created!

What is here is the names of AS3 source files (and some lua/python) :) , sorted by code size. About 36k LoC in all for these files. I would say most of it comes from bad style – I hard code a lot of song/tileset data, the enemies are mostly things that probably could have been scripted in some way,e tc.

If you have any question on what the files do, feel free to ask here or ask me on Twitter! Below I included a quick overview of the files.

We used Git as version control. About 1,100 commits over the April 2012-March 2013 period, though I did a little work in March 2012. One dayI’ll post the commit logs :)

-sean hogan

 

File blank comment code
—————————————– ————————————- 2980 35953
src\states\PauseState.as 206 56 1591
src\states\PlayState.as 276 225 1542
src\entity\player\Player.as 207 87 1310
src\entity\interactive\NPC.as 116 53 1260
src\Intra.as 235 169 1144
src\data\TileData.as 65 56 1121
src\entity\enemy\etc\Briar_Boss.as 142 71 1052
src\entity\enemy\circus\Circus_Folks.as 101 42 862
src\entity\interactive\npc\Mitra.as 89 32 784
src\states\TitleState.as 141 38 741
src\entity\enemy\crowd\WallBoss.as 105 65 728
src\entity\enemy\redcave\Red_Boss.as 115 38 700
src\entity\enemy\etc\Sage_Boss.as 116 85 680
src\entity\interactive\npc\Trade_NPC.as 93 22 673
src\entity\interactive\npc\Sage.as 75 46 654
src\data\SoundData.as 167 56 634
src\entity\enemy\hotel\Eye_Boss.as 112 32 609
src\entity\enemy\apartment\Splitboss.as 65 15 575
src\entity\gadget\Door.as 95 69 573
src\states\EndingState.as 56 30 567
src\global\Registry.as 89 101 566
src\entity\enemy\bedroom\Sun_Guy.as 74 37 526
src\helper\SpriteFactory.as 25 19 496
src\entity\enemy\circus\Lion.as 61 14 468
src\states\RoamState.as 116 41 458
src\helper\Cutscene.as 50 19 400
src\global\Keys.as 53 21 373
src\entity\gadget\KeyBlock.as 39 17 368
src\helper\EventScripts.as 68 119 358
src\entity\enemy\redcave\Slasher.as 63 40 347
src\entity\gadget\Treasure.as 40 6 343
src\entity\interactive\npc\Shadow_Briar.a s                                  42 103 329
src\helper\DH.as 81 101 327
src\states\DialogueState.as 51 34 316
src\entity\enemy\bedroom\Slime.as 40 13 304
src\Save.as 47 53 285
src\entity\player\Broom.as 44 18 277
src\entity\enemy\bedroom\Annoyer.as 52 9 265
src\entity\enemy\suburb\Suburb_Walker.as 35 3 265
src\entity\enemy\crowd\Frog.as 43 12 256
src\entity\interactive\Health_Cicada.as 24 5 253
src\entity\gadget\Propelled.as 37 19 252
src\entity\enemy\apartment\Dash_Trap.as 34 9 245
src\entity\gadget\Big_Door.as 33 23 243
src\entity\enemy\crowd\Spike_Roller.as 35 10 241
src\helper\Joypad_Config_Group.as 42 5 237
src\entity\gadget\Console.as 37 6 237
src\entity\gadget\Checkpoint.as 34 19 237
src\entity\enemy\circus\Contort.as 48 13 236
src\helper\Achievements.as 50 25 236
src\data\CSV_Data.as 48 42 232
src\entity\enemy\apartment\Silverfish.as 43 15 226
src\entity\player\Foot_Overlay.as 31 11 226
src\entity\enemy\crowd\Dog.as 39 18 220
src\entity\enemy\etc\ControlsDeity.as 17 6 190
src\entity\enemy\bedroom\Shieldy.as 24 9 185
src\entity\player\Transformer.as 44 18 182
src\states\ControlsState.as 21 4 181
src\states\MinimapState.as 45 14 180
src\entity\enemy\hotel\Burst_Plant.as 31 6 177
src\entity\interactive\npc\Happy_NPC.as 17 5 177
src\entity\enemy\redcave\On_Off_Laser.as 20 15 174
src\entity\enemy\apartment\Teleguy.as 28 15 172
src\entity\enemy\apartment\Rat.as 33 11 171
src\entity\enemy\hotel\Steam_Pipe.as 28 11 170
src\entity\enemy\etc\Chaser.as 24 3 168
src\entity\enemy\redcave\Four_Shooter.as 20 6 165
src\entity\decoration\Light.as 18 22 163
src\entity\interactive\Elevator.as 45 12 160
src\entity\enemy\apartment\Gasguy.as 41 7 156
src\entity\decoration\Water_Anim.as 40 11 150
src\entity\enemy\bedroom\Pew_Laser.as 30 15 149
src\entity\decoration\Solid_Sprite.as 13 16 149
src\entity\interactive\Black_Thing.as 41 11 148
src\helper\ScreenFade.as 19 9 147
src\entity\gadget\Gate.as 20 46 147
src\entity\enemy\crowd\Person.as 23 12 140
src\entity\interactive\npc\Forest_NPC.as 11 4 137
src\entity\enemy\hotel\Dustmaid.as 21 7 135
src\entity\gadget\Dust.as 25 15 132
src\entity\gadget\SinglePushBlock.as 17 5 132
src\entity\interactive\npc\Space_NPC.as 13 4 121
src\entity\interactive\Red_Pillar.as 24 7 116
src\data\gen_npc.py 16 17 113
src\entity\gadget\Jump_Trigger.as 20 5 111
src\entity\enemy\circus\Fire_Pillar.as 17 0 109
src\states\IntroScene.as 17 4 103
src\entity\player\Miniminimap.as 21 19 101
src\entity\player\HealthBar.as 17 13 94
src\entity\interactive\npc\Redsea_NPC.as 13 6 93
src\entity\enemy\redcave\Mover.as 21 12 90
src\entity\gadget\Button.as 17 4 90
src\helper\S_NPC.as 17 24 87
src\Main.as 17 11 87
src\entity\gadget\Go_Detector.as 28 0 86
src\entity\player\HealthPickup.as 8 11 80
src\entity\enemy\etc\Follower_Bro.as 6 4 76
src\entity\enemy\etc\Wall_Laser.as 9 4 76
src\entity\interactive\Dungeon_Statue.as 11 4 75
src\entity\decoration\RetroEffect.as 21 39 71
src\entity\interactive\Fisherman.as 8 4 71
src\entity\gadget\Switch_Pillar.as 13 4 66
src\entity\gadget\Dash_Pad.as 21 0 65
src\entity\enemy\suburb\Suburb_Killer.as 19 0 64
src\data\CLASS_ID.as 7 14 62
src\entity\gadget\Pillar_Switch.as 18 4 61
src\helper\Parabola_Thing.as 17 31 60
src\entity\interactive\Terminal_Gate.as 19 6 60
src\lua\Intra.lua 26 11 56
src\entity\enemy\crowd\Rotator.as 16 9 56
src\entity\enemy\etc\Sadbro.as 11 10 55
src\entity\gadget\CrackedTile.as 9 4 53
src\data\Common_Sprites.as 10 6 52
src\entity\enemy\etc\Red_Walker.as 12 4 49
src\states\FillerTitleState.as 3 6 48
src\entity\enemy\etc\Space_Face.as 20 3 47
src\entity\gadget\Key.as 8 4 46
src\entity\gadget\Hole.as 6 4 45
src\entity\gadget\Growth_Gate.as 8 7 45
src\entity\gadget\Challenge_Gate.as 12 6 42
src\entity\decoration\Nonsolid.as 8 6 36
src\entity\decoration\Map_Preview.as 6 4 31
src\entity\gadget\Stop_Marker.as 7 4 31
src\states\PushableFlxState.as 7 10 30
src\entity\decoration\Eye_Light.as 6 4 27
src\lua\csvTilemap.lua 15 5 25
src\entity\interactive\npc\Huge_Fucking_S tag.as                              6 4 24
src\data\demo_xml_clean.py 4 0 23
src\data\remove_dialogue_for_demo.py 6 6 19
src\Preloader.as 3 4 16
src\helper\SteamThing.as 3 4 11
src\lua\csvTilemap_settings.lua 2 1 4
src\lua\Intra_settings.lua 2 1 4
src\data\make_demo_npc_data.bat 0 0 3
src\data\make_npc_data.bat 0 0 2

Inside of Intra/src

ca – MAc joystick extension code
com – Steamworks code for mac/win
csv – Tilemap data

data -
CLASS_ID.as – used for id’ing some classes, stopped using it halfway through dev but it’s still in some of the entity code
Common_Sprites.as – Embed code for overlays, backgrounds
CSV_Data.as – Embed code for CSVs, also for picking out what CSV should load in an area
NPC_Data.as – The AS3 object format of npc data with state:
SoundData.as – Handles embedding SFX, music, has some helper functions for that, also code for choosing what song plays in an area
TileData.as – Embeds the tilemap files, also has functions for tile callbacks (spikes, etc), setting bindngs (what is solid, etc), picking what tilemap to use in a map, data on animated tiles
dialogue.py – Raw dialogue stuff
gen_npc.py – turns dialogue.py into NPC_Data.as

entity – Not counting the player folder, these are source files for things you can place with the level editor (usually) – signs, rocks, NPCs, enemies, dungeon elements. mostly straightforward

extension – Joypad code for windows

global – Input handler (Keys.as) and the registry.as (global state variable). Holds a lot of random constants and state about the game. Also contains code for loading and parsing the XML

helper – Random things,
DH.as handles back-endy dialogue stuff,
Cutscene.as does some stuff for cutscenes,
EventScripts.as is helper functions,
Joypad_Config_Group.as – the joypad configuration at start of game,
Parabola_thing.as – interpolation for bullet arcs (usually),
S_NPC.as – helper functions for NPCs whose state change throughout the game,
ScreenFade.as – the downsampling effect when moving between areas,
SpriteFactory.as – called for each xml element, generates an entity

lua – Has the lua exporter, Intra.lua, for DAME (map editor)

mochi – random code for mochi ads in this online demo version

obj – ??

org – flixel code . modifications were made in parts

res – image assets. all .png

states – play states (more or less groups of objects)
ControlsState: Set keyboard controls
DialogueState: DIsplaying of dialogue
EndingState – The credits
FillerTitleState – not used
IntroScene – The “wake up!” thing int he beginning
MinimapState – The minimap in the map section of the menu
PauseState – Pause menu
PlayState – All of the overworld/dungeon screens
PushableFlxState – some unncessary abstraction I made
RoamState – not used
TitleState – title screen

xml – Intra.xml, the entity data.
Intra.as – Game loop, mostly related to resizing windows and choosing where the game starts, debug flags, different build flags, mobile GUI

Main.as – handles initalizing extensions, starting game

Preloader.as – I don’t think i use this

Save.as – Handles saving the game to the .sol file

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