Mini Anodyne-postmortem, by the commits

In Anodyne, we used Git+Github for version control (backing up work, sharing a codebase between multiple people). This is a graph of my “commits” – or changes to the codebase/assets, from May 2012 onwards, though work on Anodyne started in March 2012 and mostly ended in March 2013. I think it might stand as an example of how deadlines can be useful (school terms starting, IGF, etc)

I just realized, that the beginning few weeks of block “7” were actually me preparing Anodyne for standalone-distributions (on Steam, for example). The latter half is mostly work on new game.



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