I swear I’ll finish that Anodyne Postmortem…later. I’ve decided to do shorter blogs to kind of talk about development and life in general, a public facing journal, I guess. A mish-mash of development and other stuff. We’ll see how long this lasts…

Development on my end this week has been sort of slow. I spent the first half of the week sorting out my flooded apartment (I live in a basement) and getting our carpet cleaned and dried out. That was stressful, but now the apartment is dry, so…things are okay, for now.

However, Jon and I did some e-mailing and have come to a pretty good set of plans with respect to the world and story design in “The Ocean”, as well as a system for rewarding “better” players. Before, I had a lot of areas planned out and a rough world to put them in. Now, things are falling into place better, so we can continue to design the levels with a sense of where they will be fitting into the game, and write music and create artwork accordingly.

So, the hard part starts now…

I recently listened to COLTEMONIKHA, a project from 2007 or so by Yasutaka Nakata and Kate Sakai. I think they only released a few mini-albums, I’ve been listening to the 2nd one. It reminds me of sort of a laid-back fashion runway show, with a lot of white colors. Anyways, it’s good. I’d like to make such music, but it’s considerably difficult. I’ve been working on various pieces that aren’t for Even the Ocean, but they are all pretty terrible. I have to write something for the IndieStatik Kickstarter album, too – I have a song for Even the Ocean I’m considering submitting, but maybe I should write something unique. Hm.

https://soundcloud.com/kooccachoo/coltemonikha-darkness-rabbit

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